Split screen Update


** bugfixes **

-fix rare crash with paint

- crash fix on menu if 'mouse prev' was clicked in the same frame than play.

- fix player going through the roof when climbing a watermelon in a cave.

- fix some buttons activation behaviour 

- fix admin rights on LAN server

** weapons changes **

- dagger: damage x2 when dashing

- dagger: fast shot damage ~x2  (almost as worth as the fullcharged shot)

- arrow: fast shot damage ~x2  (almost as worth as the fullcharged shot)

- arrow: takes player velocity into account

- axe: reduce hitbox

- coconuts: takes player velocity into account

- coconut: add small AOE damage (25)

- fire coconut: add AOE damage (50)

- explosive coconut: AOE damage 75 => 100

- weapons not allowed when walking on map border rocks

- brush: can't break armors

** gameplay changes **

- watermelon: can dash with it

- watermelon: better control

- watermelon: explode in the hit direction (when hit close)

- watermelon slice: a bit more bouncy

- jetpack: keep the double jump

- jetpack: duration reduced from 4s to 3s

- jetpack: start half loaded (instead of empty)

- invincibility : 3 sec => 2.3sec

- infinity dash unlock only at level 8

- water: add 5sec oxygen gauge (fix hiding in underwater caves forever)

- lava: add small protection health bar before it remove health points  

- when only two people are left: we can now see the player tag behind walls. 

- when only two people are left: high tension auto kill is disabled

- players can climb on each others

** quality of life **

- controls: need to hold the respawn key for 0.5sec to be activated (avoid unintentionnal respawn) 

- controls: gamepad: use back button for score table

- controls: gamepad: the brush is now selectable 

- controls: allow free cam usage in training mode

- controls: can use space bar instead of clicking on 'ok' / 'skip'

- options: fps counter: average/min/max mode

- options: add vsync option

- options: add mouse invert y 

- lobby menu: max bot count 7 => 14 (may be instable on bad net connections)

- lobby menu: limit team count to 8

- lobby menu: show remove bot grayed out instead of disappearing

- lobby menu: show a warning when team player count is unbalanced and auto balanced is activated

- lobby menu: admin can kick/ban players

- UI: show player life count in HUD

- UI: spectating mode: remove the top black bar (was hidding stuff like high tension)

- UI: always show the current player name on screen (even in respawn)

- UI: high tension warning is shown earlier

- UI: avoid 'are you sure you want to give up' popup when the tournament is finished. 

- UI: score table: best hit distance is now only for kill, not hits.

- music: the game remember the last song played so it avoid always starting with the same one.

- hide the console on windows 11 

-improve input pulling frequency stability => smoother experience for both low and high fps 

- using windows Documents folder instead of obscure steam hidden folder for players data

** split screen **

- add Split Screen support (was in beta branch for gamers assembly)

- fix cursor appear position (now in middle of player screen region)

- fix players tag not showing

- player 1 is not forced to play with mouse/keyboard 

- score table is shown per player

- smaller font (may be too small..)

- option window in big

** other **

tournament: add end podium, show players in lobby & eliminations animations / transitions etc

- automatic game mode: bow is now before axe, and is the default mode (and used in campaign)

- add small delay on some notifications (gain life / multikills)

- rename 4/5 kills streaks achievement 

- improve lava transition rendering effect

- changed first jump sound

- working on a replay editor (not ready yet)

** known major bugs / will fix later ** 

- you can dash into stuff and get stuck

- you can go under the map and shoot from outside the walls

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